• systemd-catfoodd@lemmy.ml
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    1 year ago

    Oh yeah, right. That’s the problem. Consumers have too much choice now. It’s not at all that 90% of those gamed now are badly lacking compared to what we used to have. It’s not at all that publishers feel it’s okay now to release unfinished products and continue development haphazardly after the game is put on sale. It’s not at all that this leads to execs either pulling these dev resources as soon as the game had made good money to put these resources either on new projects or on DLC development. It’s not at all that the industry has been pandering to the lowest common denominator for twenty years, making games that lack a challenge and reward you for nothing. It’s not at all that games are produced by executives with business degrees rather than by extraordinarily passionate and talented creative typed like George Broussard, Chris Sawyer or John Carmack. It’s not at all that in-game purchases through micro-transactions or even large transactions has skewed the incentive structures for both player and developer.

    No, it’s those pesky consumers, they’ve been given too much choice, they’ve become spoiled and entitled, so they won’t be content with whatever crap a studio puts out, now. They won’t just play the game and shut up.