stopthatgirl7@kbin.social to Games@sh.itjust.works · 11 months agoSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comexternal-linkmessage-square89fedilinkarrow-up1281arrow-down19file-textcross-posted to: [email protected]
arrow-up1272arrow-down1external-linkSeasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailerswww.pcgamer.comstopthatgirl7@kbin.social to Games@sh.itjust.works · 11 months agomessage-square89fedilinkfile-textcross-posted to: [email protected]
“I can’t stress enough how often I’d hear a retail rep declare a genre/style/look was dead with zero supporting data.”
minus-squareBlaidd@lemm.eelinkfedilinkEnglisharrow-up11arrow-down1·11 months agoDragon Age: Origins had the perfect camera that let you look around like an action game and then switch to the tactical camera. It’s astounding that modern rpgs cannot match how good the camera was in a game from 2009.
minus-squareSanity_in_Moderation@lemmy.worldlinkfedilinkEnglisharrow-up14arrow-down3·11 months agoI adore BG3. But fighting the camera is harder than fighting the mobs. Although it did get easier when I started using a controller to get around and a mouse to fight.
Dragon Age: Origins had the perfect camera that let you look around like an action game and then switch to the tactical camera. It’s astounding that modern rpgs cannot match how good the camera was in a game from 2009.
I adore BG3. But fighting the camera is harder than fighting the mobs.
Although it did get easier when I started using a controller to get around and a mouse to fight.