• ampersandrew@kbin.social
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        11 months ago

        A victory isn’t the totality of Netflix as a company sinking in the ground. It’s every step along the way, including directing your money toward those that respect you as a customer. Pretty much unanimously the best game of last year went to a game that’s sold DRM-free, with no DLC, with the ability to play mulitplayer without some stupid live service strings attached, and it sold about 10M copies. Rewarding those games is the other side of the coin of voting with your wallet.

        • mindbleach@sh.itjust.works
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          11 months ago

          Again, not a Netflix problem. This is becoming the entire industry. More big names are using it than avoiding it. There is almost no cost to adding this greedy bullshit.

          We’re not going to shop our way out of this.

          • ampersandrew@kbin.social
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            11 months ago

            Don’t play big games using it then. That’s how you shop your way out of it. If you think every game is full of bad monetization practices, you’re not looking very hard for your video games. There’s an asterisk there on the addiction that a lot of them prey on, but if you’re sick of playing a game where they keep asking you for money instead of letting you enjoy the game, play a different game. There are too many great games that don’t bother with that nonsense.

            • mindbleach@sh.itjust.works
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              11 months ago

              ‘Ignore the systemic problem and there is no systemic problem’ is never sound advice.

              No kidding there’s always going to be some games that don’t commit this abuse - but anything with marketing and payroll will be tempted, and damn near all of them will go for it, because the downsides are fucking slim. The market brought us here. The market will not magically get us out of here.

              • ampersandrew@kbin.social
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                11 months ago

                If the only games you acknowledge are the big games committing the offense, that’s why the market is taking us there. You’re part of the market. Reward the other games.

                • mindbleach@sh.itjust.works
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                  11 months ago

                  Yeah sure, it’s my fault for describing a problem, that’s what really causes the problem. Not a multi-billion industry where an ever-shrinking sliver avoids this psychological manipulation to attach a siphon to people’s wallets.

                  Pointing a finger at me, personally, will do less than nothing to fight this trend. Do you want to address that objective reality? Or do you want to project more accusations onto the person describing it?

                  • ampersandrew@kbin.social
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                    11 months ago

                    The fact that you call it ever-shrinking when there is too much to play that doesn’t fit into that bucket is exactly what I was talking about. Plus you must have missed the bottom falling out of live service games this past year, perhaps due to a lack of consumer trust in the product lasting long enough to justify their time or money. Sega just spent $70M on a game that they decided was better to never even launch. Sony shrunk their live service portfolio forecast from a dozen down to half of that. These are the microtransaction-driven games.