CurlyWurlies4All@slrpnk.net to Games@lemmy.worldEnglish · 1 year ago8 Years later my Steam Link is still getting regular updatesslrpnk.netimagemessage-square221fedilinkarrow-up11.32Karrow-down110
arrow-up11.31Karrow-down1image8 Years later my Steam Link is still getting regular updatesslrpnk.netCurlyWurlies4All@slrpnk.net to Games@lemmy.worldEnglish · 1 year agomessage-square221fedilink
minus-squareuis@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoWhy would you need sdk? It’s literally linux box. Just use GCC.
minus-squareJawa@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoIt seems to be more for if you actually want something that makes use of the screen and gamepad input and then you can launch it from the UI. https://github.com/ValveSoftware/steamlink-sdk
minus-squareuis@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-21 year agoThanks for link. Seems like regular buildroot for crosscompilation. I’m more wondering if it is using X11, wayland or KMS/DRI. On the first glance seems to use dri. Basically linux box.
Why would you need sdk? It’s literally linux box. Just use GCC.
It seems to be more for if you actually want something that makes use of the screen and gamepad input and then you can launch it from the UI.
https://github.com/ValveSoftware/steamlink-sdk
Thanks for link. Seems like regular buildroot for crosscompilation. I’m more wondering if it is using X11, wayland or KMS/DRI.
On the first glance seems to use dri. Basically linux box.