For the nth time I got stuck on a (dead) crab web while heading for a door, when a diagonal move would have avoided it. At least the movement should stop before stepping on visible nasty things.

  • MrRedstoner@lemmy.world
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    1 year ago

    Treating plants and webs as traps does sound like a somewhat reasonable default. Even when as a Warden I want to step on a plant I don’t rely on the pathfinding to go through the plant.