You’re wrong. Denuvo isn’t removed from cracked games, just circumvented. When you play a cracked Dwnuvo game, Denuvo is still running while being tricked into thinking the game is legit. Besides this, we’ve seen time and time again already that Denuvo in fact doesn’t have an impact on performance, both in games that have had executables without it leaked and had it removed later on as it’s intended to be. At worst it increases the initial startup time of a game, but doesn’t affect your framerate once the game is up and running.
What does impact performance, however, is in-house anti-tamper/DRM bullshit and other insane practices that’s often implemented alongside Denuvo. Capcom is especially a bad offender here. To make a somewhat recent example, you know what made Resident Evil 8 run so badly? Among others, checking the list of available resolutions on every. Single. Frame. This and other dumb crap implemented by Capcom themselves was disabled in the cracked version and by using reframework, hence the cracked games runs better.
Everybody loves to circlejerk about how bad Denuvo is, but the reality is that it’s become a scapegoat taking attention away from the real issues with games.
You’re partially correct. A considerable portion of the earlier denuvo builds were able to be removed completely, which is what I’m referring to. You’re right in that crackers have trended towards circumvention as later builds have been more difficult to combat. Though I would disagree that there is overwhelming evidence to suggest that running a game with denuvo does not affect performance in comparison to the same game with the denuvo build removed. There is evidence showing statistically that it does negatively impact performance, not always on the user end, but sometimes on the hardware.
That and yeah, in-house anti-tamper and other DRM bullshit is an equal if not greater issue.
You’re wrong. Denuvo isn’t removed from cracked games, just circumvented. When you play a cracked Dwnuvo game, Denuvo is still running while being tricked into thinking the game is legit. Besides this, we’ve seen time and time again already that Denuvo in fact doesn’t have an impact on performance, both in games that have had executables without it leaked and had it removed later on as it’s intended to be. At worst it increases the initial startup time of a game, but doesn’t affect your framerate once the game is up and running.
What does impact performance, however, is in-house anti-tamper/DRM bullshit and other insane practices that’s often implemented alongside Denuvo. Capcom is especially a bad offender here. To make a somewhat recent example, you know what made Resident Evil 8 run so badly? Among others, checking the list of available resolutions on every. Single. Frame. This and other dumb crap implemented by Capcom themselves was disabled in the cracked version and by using reframework, hence the cracked games runs better.
Everybody loves to circlejerk about how bad Denuvo is, but the reality is that it’s become a scapegoat taking attention away from the real issues with games.
You’re partially correct. A considerable portion of the earlier denuvo builds were able to be removed completely, which is what I’m referring to. You’re right in that crackers have trended towards circumvention as later builds have been more difficult to combat. Though I would disagree that there is overwhelming evidence to suggest that running a game with denuvo does not affect performance in comparison to the same game with the denuvo build removed. There is evidence showing statistically that it does negatively impact performance, not always on the user end, but sometimes on the hardware.
That and yeah, in-house anti-tamper and other DRM bullshit is an equal if not greater issue.