Kilorat@lemmy.world to Showerthoughts@lemmy.worldEnglish · 1 year agoNobody alive has a kill/death ratio IRL, since you can't divide by zero.message-squaremessage-square26fedilinkarrow-up186arrow-down18
arrow-up178arrow-down1message-squareNobody alive has a kill/death ratio IRL, since you can't divide by zero.Kilorat@lemmy.world to Showerthoughts@lemmy.worldEnglish · 1 year agomessage-square26fedilink
minus-squareBrandon658@lemmy.worldlinkfedilinkEnglisharrow-up3·1 year agoYeah I think some of the issue here is games likely just cheat math to get an answer then remove said cheat once the math works how they want again. So something like K:D if D=0 then D is 1. Beyond that they can release the rule and let it work normally. Otherwise to get the stat before someone has died it would have to briefly run on a kill per life. I think…
Yeah I think some of the issue here is games likely just cheat math to get an answer then remove said cheat once the math works how they want again.
So something like K:D if D=0 then D is 1. Beyond that they can release the rule and let it work normally.
Otherwise to get the stat before someone has died it would have to briefly run on a kill per life. I think…