Production difficulties and the complex design of Apple's $3,499 Vision Pro mixed reality headset have reportedly caused Apple to scale back its internal sales target of 1 million units sold in 2024 as it is worried it won't be able to make enough of its newest device.
Can anybody explain to me why it is so hard to make a proper transparent display instead of these monstrosities? We already have LCDs, polarizers, faraday rotators, optic fibre multiplexing, piezoelectric materials…what’s the catch?
I’ll be the first to admit that my technical experience in this field is limited, but I have been following the tech for some time.
Transparent display tech has come a long way since its inception, but from either a transparency standpoint or as a high fidelity interface for VR I can’t see how it’s a viable option. Given the choice I would much rather have a crystal clear UI with simulated AR than compromise display quality with adjustable transparency.
Why Apple chose to develop the googly-eyes outward-facing display is beyond me though. Maybe it looks better in person than in their promos.
Can anybody explain to me why it is so hard to make a proper transparent display instead of these monstrosities? We already have LCDs, polarizers, faraday rotators, optic fibre multiplexing, piezoelectric materials…what’s the catch?
I’ll be the first to admit that my technical experience in this field is limited, but I have been following the tech for some time.
Transparent display tech has come a long way since its inception, but from either a transparency standpoint or as a high fidelity interface for VR I can’t see how it’s a viable option. Given the choice I would much rather have a crystal clear UI with simulated AR than compromise display quality with adjustable transparency.
Why Apple chose to develop the googly-eyes outward-facing display is beyond me though. Maybe it looks better in person than in their promos.