inclementimmigrant@lemmy.world to PCGaming@lemmy.world · 1 year agoStarfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'www.pcgamer.comexternal-linkmessage-square35fedilinkarrow-up174arrow-down111cross-posted to: [email protected]
arrow-up163arrow-down1external-linkStarfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'www.pcgamer.cominclementimmigrant@lemmy.world to PCGaming@lemmy.world · 1 year agomessage-square35fedilinkcross-posted to: [email protected]
minus-squaredelitomatoes@lemm.eelinkfedilinkarrow-up22arrow-down2·1 year agoIs it the Creation engine? “No, you don’t understand, game dev is hard” Is it the Creation engine? “Is not that simple! There are complexities abound!” Is it the Creation engine? “Yes…”
minus-squaregamermanh@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up5·1 year agoAnd that Emil doesn’t use design documents So Bethesda is trying to make sprawling RPGs without a central documentation system to help track it all Which is likely why their games now feel so fucking disconnected compared to their old games
Is it the Creation engine?
“No, you don’t understand, game dev is hard”
Is it the Creation engine?
“Is not that simple! There are complexities abound!”
Is it the Creation engine?
“Yes…”
And that Emil doesn’t use design documents
So Bethesda is trying to make sprawling RPGs without a central documentation system to help track it all
Which is likely why their games now feel so fucking disconnected compared to their old games