I have been DMing for about 8 years now, but I have always ran more sandbox or non-linear style campaigns, with a few linear one-shots scattered in there. I am about to start running Frog God’s 5e conversion of Tegel Manor for my group, but I am a little nervous about the differences in running an old school crawl. Do people have any tips? My biggest concerns are:

  1. How will any improvisations I make snowball? I like sandboxes because I can respond on the fly, but that seems harder in a crawl when the spatial/temporal relationships of things is so rigidly defined.
  2. How much should I bother reading ahead? When I ran more prewritten modules, I would spend a long while researching the quests, dungeons, and the world, but that seems like a waste of time when I have no clue where the players might go when there are a million room options.
  3. How do I keep track of everything? Rooms they have been to, how long since they have been there, named enemies they have killed, etc?
  • ftl@kbin.social
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    1 year ago

    Oh, wow. 240 rooms is a lot. Are they at least spread over multiple levels?

    • drailin@kbin.socialOP
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      1 year ago

      Yeah, there is the main floor, sections with 2nd/3rd floors, and then levels of dungeon beneath.

      Edit** here is a pic of the old map included with the original release in the 70’s

      • ftl@kbin.social
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        1 year ago

        OK Yeah, I’d probably keep that map as a digital file, and put big Xs on it when the PCs have cleared a room. I’d probably keep a separate doc with the rooms the PCs have visited, listed out with any notes about what happened there.

        Since there’s a detailed map, I’d probably never change around the layout of the rooms, that would just be annoying to keep track of. However, I’d feel free to change what’s in them in terms of treasure and enemies, depending on what made sense at the time. Note that in the doc as you go.

        If you’re feeling ambitious or are familiar with an image editing program, you could have a PC version of the map, which you send them after each session, removing the fog of war from the parts they haven’t explored yet. They probably need to see the map that they’ve already explored, to stay oriented.

        I probably would read ahead for the ring of rooms nearest where the PCs are. They can always take a totally different tack, but might as well be prepared for the most likely one.

        • drailin@kbin.socialOP
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          1 year ago

          Okay, yeah, I think that is gonna be the way to go. Maybe I could also process the map as an adobe pdf and add comments on each room about when they cleared it, what they found in it, etc. I also have some experience with photoshop, though I might have to pick up some illustrator skills to best do the fog of war edits.

          Depending on how much work I am willing to put in, I actually have access to a massive plotter printer for posters/banners through my work, so I am kind of inclined to make a big poster that we can stick to the wall and I can add removable covers with poster tack to each room that they haven’t visited to show their progression in real time. My friend who is hosting the games actually asked about putting my homebrew worldmap up on the wall as a poster, so this might be a better, more artistic piece to put up instead (the map I shared is the old one, the 5e conversion map is actually quite nice looking, I just didn’t share it for non-pirating reasons).

          I also have tried to make a game progress tracker using chat gpt, but I run up against the token limit pretty quickly, so a living google doc might be the way to go to keep track of things. Thanks for your suggestions!