I made my own 1.7.10 pack [download] the premise is that there is no core progression, instead you have Electrical Age and you make big factories to power Minechem so you can convert elements around for profit. It’s been rebalanced so that assembling/disassembling requires energy now, fission is expensive on power and fusion is 10x more expensive on power. There are no feedback loops where you can get infinite material/power without input. Oh, there’s also heavily rebalanced ProjectE (all the OP shit removed, EMC econ completely redone) and at the very end once you’ve made the universe kneel to you, there’s Averitia to provide some serious stretch goal gaming.
There’s also a lot of little features that make the game more comfy. Sprinting is now the default speed and sprinting will make you go MUCH faster (you know, like a sprint should) the enemy spawn rate is reduced by 95% so it doesn’t just endlessly spawn them until it hits the cap. Annoying mobs spawn even less often. I-frames are disabled so multiple enemies can take you out much quicker but you can also deal with enemies much faster as well, making combat more tense. You’re given a second row of (very) slowly regenerating absorption hearts as a buffer to prevent small bits of fall damage from draining all your hunger. You can disable hunger completely and go back to beta mechanics if you want. Overall it’s designed not to be about grinding to the next thing, but rather enjoying your time within the game while still giving you stuff to do while you’re there.
I’m currently in the process of revamping the entire thing. I took out every single mod that wasn’t adding to the experience and am slowly working on making something more down-to-earth as the previous design did tend to spiral into just a lot of the same gameplay loop.
I made my own 1.7.10 pack [download] the premise is that there is no core progression, instead you have Electrical Age and you make big factories to power Minechem so you can convert elements around for profit. It’s been rebalanced so that assembling/disassembling requires energy now, fission is expensive on power and fusion is 10x more expensive on power. There are no feedback loops where you can get infinite material/power without input. Oh, there’s also heavily rebalanced ProjectE (all the OP shit removed, EMC econ completely redone) and at the very end once you’ve made the universe kneel to you, there’s Averitia to provide some serious stretch goal gaming.
There’s also a lot of little features that make the game more comfy. Sprinting is now the default speed and sprinting will make you go MUCH faster (you know, like a sprint should) the enemy spawn rate is reduced by 95% so it doesn’t just endlessly spawn them until it hits the cap. Annoying mobs spawn even less often. I-frames are disabled so multiple enemies can take you out much quicker but you can also deal with enemies much faster as well, making combat more tense. You’re given a second row of (very) slowly regenerating absorption hearts as a buffer to prevent small bits of fall damage from draining all your hunger. You can disable hunger completely and go back to beta mechanics if you want. Overall it’s designed not to be about grinding to the next thing, but rather enjoying your time within the game while still giving you stuff to do while you’re there.
I’m currently in the process of revamping the entire thing. I took out every single mod that wasn’t adding to the experience and am slowly working on making something more down-to-earth as the previous design did tend to spiral into just a lot of the same gameplay loop.