Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Swordmaster: Degenbrecher

Trait: Normal attacks deal damage twice

Stats

HP ATK Attack Interval Deployment Cost
2891 685 1.3s 19 -> 21 -> 23
DEF RES Block Redeploy Time
389 0 2 70s

Trust bonus: ATK +50, DEF +50

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Improves Talent 1 ATK +23 Improves Talent 2 DP Cost -1

Talents

  • Talent 1

When dealing damage, there is a 10% chance to increase ATK to 160% (+5%), and the target will be [Shaken] for 5 seconds

[Shaken]: Unable to use normal attacks when blocked

  • Talent 2

Ignores 25% (+5%) DEF when attacking [Shaken] targets

Skills

  • S1: 0/5 (0/3) Initial SP, Offensive Recovery, Automatic Activation

The next attack deals 190% (220%) ATK as Physical Damage twice to 6 surrounding enemies

  • S2: 5/12 (10/12) Initial SP, Offensive Recovery, Manual Activation

Immediately slashes twice at 5 (6) ground enemies in front; slashes thrice at blocked enemies instead. The chance of activating Talent 1 is increased to 100%, and each slash deals 280% (310%) ATK as Physical Damage

Can store 2 charges

  • S3: 15/33 (20/30) Initial SP, Automatic Recovery, Manual Activation

Slashes 10 times at enemies, each slashing dealing 200% (235%) ATK as Physical Damage to 6 enemies. The chance of activating Talent 1 is increased to 100%, and each slash drags enemies towards Degenbrecher moderately

When the skill ends, deals 300% (330%) ATK as Physical Damage, and drags all enemies towards Degenbrecher significantly

Base Skills

E0: When assigned to a Trading Post, order acquisition efficiency +20% (E2: +25%) and the order limit -2 (E2: -6) (to a minimum of 1)

E2: When assigned to a Trading Post, order acquisition efficiency +25% for every 5 order limit provided by Operators stationed at that Trading Post, up to a maximum of +100% efficiency

5* Lord: Leto

Trait: Can launch Ranged Attacks that deal 80% of normal ATK

Stats

HP ATK Attack Interval Deployment Cost
2490 720 1.5s 17 -> 19 -> 19
DEF RES Block Redeploy Time
375 10 2 70s

Trust bonus: ATK +75

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 DEF +25 Improves Talent DP Cost -1

Talent

When Leto’s skill is active, all [Ursus Student Self-Governing Group] Operators gain +21 (+3) ASPD

Skills

  • S1: 10/39 (15/35) Initial SP, Automatic Recovery, Manual Activation, 35s Duration

ATK +34% (+45%); ASPD +35 (+45)

  • S2: 12/35 (16/28) Initial SP, Automatic Recovery, Manual Activation, 25s Duration

When activated, immediately activates the skills of all other [Ursus Student Self-Governing Group] Operators whose skills are ready

Leto gains +80% (+115%) ATK; attacks 1 extra target; and ranged attacks no longer deal reduced damage

Base Skills

E0: When assigned to be the Trainer in the Training Room, Guard Operators’ Specialization training speed +30%

E2: When assigned to a Factory, if Gummy is assigned to a Trading Post, Battle Record formula related productivity +35%

5* Wandering Medic: Harold

Trait: Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)

Stats

HP ATK Attack Interval Deployment Cost
1550 420 2.85s 12 -> 14 -> 14
DEF RES Block Redeploy Time
100 10 1 70s

Trust bonus: Max HP +150, ATK +35

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -10 DP Cost -1 Improves Talent DP Cost -1

Talents

  • Talent

Targets within Harold’s Attack Range who have received over 50% Elemental Damage will receive 18% less Elemental Damage

Skills

  • S1: 20/32 (20/30) Initial SP, Automatic Recovery, Manual Activation, 30s Duration

ATK +70% (+90%)

  • S2: 15/35 (18/30) Initial SP, Automatic Recovery, Manual Activation, 25s Duration

ASPD +80 (+100); prioritizes healing targets with the highest Elemental Damage taken. When healing a target that has received over 50% Elemental Damage, the Elemental Damage recovery amount increases to 200% (250%)

Base Skills

E0: When assigned to the Reception Room, Clue search speed increases by 10%

E2: When assigned to the Reception Room, increases the likelihood of obtaining Clues corresponding to the faction of the other Operator assigned to the Reception Room (no effect if there are no other Operators in the Reception Room)

Module Information

Operator Mod Level Stat Gains Effect
Goldenglow 1 HP +90 ATK +22 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased to 35%, up to 110% of the operator’s ATK)
2 HP +110 ATK +32 Talent upgrade: When this unit’s skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% -> 340% of Goldenglow’s ATK as Arts damage to enemies in a small area
3 HP +125 ATK +38 Talent upgrade: When this unit’s skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 340% -> 360% of Goldenglow’s ATK as Arts damage to enemies in a small area
Kjera 1 HP +65 ATK +18 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator’s ATK)
2 HP +90 ATK +23 Talent upgrade: ATK +13% -> +18%, when there are two or more ground tiles within Attack Range, ATK +19% -> +24%
3 HP +102 ATK +28 Talent upgrade: ATK +18% -> +21%, when there are two or more ground tiles within Attack Range, ATK +20% -> +27%
Rockrock 1 HP +50 ATK +13 DEF +11 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased to 35%, up to 110% of the operator’s ATK)
2 HP +70 ATK +15 DEF +14 Talent upgrade: Gain +4% ATK every 15s -> 10s when this unit remains on the battlefield, stacking up to 4 times
3 HP +80 ATK +18 DEF +16 Talent upgrade: Gain +4% ATK every 10s when this unit remains on the battlefield, stacking up to 4 times; gains +5 ASPD when fully stacked
Minimalist 1 HP +60 ATK +20 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator’s ATK)
2 HP +85 ATK +25 Talent upgrade: When attacking, has a 30% -> 35% chance to increase that ATK to 150% -> 155%
3 HP +100 ATK +30 Talent upgrade: When attacking, has a 35% chance to increase that ATK to 155% -> 160%
Click 1 ATK +15 DEF +10 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator’s ATK)
2 ATK +20 DEF +13 Talent upgrade: Click and her Drones gain +12 -> +15 ASPD
3 ATK +25 DEF +15 Talent upgrade: Click and her Drones gain +15 -> +18 of ASPD
Degenbrecher 1 HP +80 ATK +35 DEF +35 Trait upgrade: Normal attacks deal damage twice; Deals 10% more damage with skills
2 HP +100 ATK +44 DEF +44 Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to 160% -> 165%, and the target will be [Shaken] for 5 seconds
3 HP +120 ATK +50 DEF +50 Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to 165% -> 170%, and the target will be [Shaken] for 5 seconds
Reed the Flame Shadow 1 HP +105 ATK +32 Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP +145 ATK +42 Talent upgrade: When healing an ally, the healing amount is increased by 3%, and Reed the Flame Shadow heals herself for 50% -> 55% of the amount healed
3 HP +160 ATK +50 Talent upgrade: When healing an ally, the healing amount is increased by 3% -> 5%, and Reed the Flame Shadow heals herself for 55% -> 60% of the amount healed
Hibiscus the Purifier 1 HP +100 ATK +25 Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP +120 ATK +33 Talent upgrade: Attacks inflict 12% -> 17% Arts Fragility to the target for 5 seconds
3 HP +140 ATK +40 Talent upgrade: Attacks inflict 17% -> 20% Arts Fragility to the target for 5 seconds
Vendela 1 HP +105 ATK +23 Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP +122 ATK +30 Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range by 15% -> 20%
3 HP +143 ATK +38 Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range by 20% -> 23%
Lee 1 ATK +57 DEF +35 Trait upgrade: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP); When DP is consumed by this unit’s Trait, gain +4% ATK, stacking up to 5 times
2 ATK +69 DEF +43 Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD -14 -> -17 and Lee has ASPD +14 -> +17; If there is only one enemy within the surrounding 8 tiles, this effect is doubled
3 ATK +76 DEF +50 Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD -17 -> -20 and Lee has ASPD +17 -> +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled
Suzuran 1 HP +90 ATK +38 Trait upgrade: Attacks deal Arts damage, and Slow the enemy for a moderate period of time
2 HP +110 ATK +43 Talent upgrade: Enemies in range that are Slow are inflicted with 20% -> 21% Fragile effect and 5% Enfeeble for an equivalent duration
3 HP +120 ATK +46 Talent upgrade: Enemies in range that are Slow are inflicted with 21% -> 22% effect and 5% -> 8% Enfeeble for an equivalent duration
Carnelian 1 ATK +65 DEF +30 Trait upgrade: Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage; Damage increases by 3% for each enemy in range (up to 15%)
2 ATK +85 DEF +35 Talent upgrade: Improves own SP recovery rate by +0.6 -> +0.8 when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies
3 ATK +95 DEF +38 Talent upgrade: Improves own SP recovery rate by +0.8 -> +1.0 when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies
Weedy 1 ATK +46 DEF +30 Trait upgrade: Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1; Can be deployed on ranged tiles
2 ATK +60 DEF +36 Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is reduced by 5s
3 ATK +68 DEF +40 Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is further reduced by 8s

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