So Monk is the one class we didn’t get a prior UA for, which means all the changes are totally new. I’m still wrapping my head around it. Martial Arts die increase: good. Martial Arts die not affecting weapons: bad. Step of the Wind buff: good. Stunning Strike nerf: bad but reasonable?

I feel like they knew Monks needed help, but it doesn’t really seem like they made as much effort to fix that as I think they really needed to. Anything I might be missing that saves the Class here?

  • dumples@kbin.social
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    1 year ago

    Hightened metabolism is ok. But it’s weird how they attempt to get rid of and solve short rest mechanics when a easier fix would just be to shorten short rests. When you get access to this, the Dicipline point problem is mostly over anyway.

    I think getting heightened metabolism at 5th level would solve a lot of problems. It would allow for early monks to get another quick rest to recharge at low levels when it’s needed the most. I would move stunning strike to 7 to use it when there’s enough points to go around. This will get players more uses of their non stunning abilities without them feeling like a trap options