So Monk is the one class we didn’t get a prior UA for, which means all the changes are totally new. I’m still wrapping my head around it. Martial Arts die increase: good. Martial Arts die not affecting weapons: bad. Step of the Wind buff: good. Stunning Strike nerf: bad but reasonable?

I feel like they knew Monks needed help, but it doesn’t really seem like they made as much effort to fix that as I think they really needed to. Anything I might be missing that saves the Class here?

  • dumples@kbin.social
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    1 year ago

    I like the monk as the class who applied status conditions to enemies. The guy who runs around the battlefield who supports his allies but debuffing the enemies. So stun works with that fantasy but if it’s in a subclass like open hand that allows the others to have a cool signature ability at like 5th level.

    Since I doubt that will happen I enjoy the changes now. You can do stun once and then use your discipline points elsewhere.