So Monk is the one class we didn’t get a prior UA for, which means all the changes are totally new. I’m still wrapping my head around it. Martial Arts die increase: good. Martial Arts die not affecting weapons: bad. Step of the Wind buff: good. Stunning Strike nerf: bad but reasonable?

I feel like they knew Monks needed help, but it doesn’t really seem like they made as much effort to fix that as I think they really needed to. Anything I might be missing that saves the Class here?

  • dumples@kbin.social
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    1 year ago

    The best change to the Monk is the inclusion of Heightened Metabolism. The decrease of time down to 1 minute works for both groups who never take short rest, those who reduced short rest time to 10 minutes and those that take a hour. 1 minute is so short that most groups can just slip one in anymore. Also since the monk can really use it recharge whenever just the monk needs it