People usually dismiss game piracy as being an inherently bad thing. What are your thoughts on the morality of piracy and its impact on the industry, and how that may vary between different games and developers.
People usually dismiss game piracy as being an inherently bad thing. What are your thoughts on the morality of piracy and its impact on the industry, and how that may vary between different games and developers.
I think it’s important that it exists. Now I have a relatively stable career as an engineer (not in as wealthy a country as the US, but still pretty good), and can afford to support the developers that I want to. I always buy good games with Linux ports on Steam - to support native Linux ports and the development of Proton and the Steam Deck, etc.
However, when I was young we had hardly any money at all. And being able to pirate video games was a great relief. Learning to apply cracks, and ultimately crack simple things myself led me to to hacking free online multiplayer games like Wolfenstein: ET, Habbo Hotel, etc., never for personal gain but just for fun, and it was amazing to have communities like that (forums + IRC) where you could participate with no money at all, and no-one knew or cared about your background and so on. That ultimately led me to programming and my career.
So i think it’s critically important that it’s possible, so that young unprivileged people can have those communities, and it’s a shame that technology is becoming ever more locked-down and abstracted away from the user.
Regarding communities, I think &TOTSE put it best: