I like the ability for multiple classes to impose status effects from this play test. The rogues feel like a bunch of neat tricks and I like being able to just use it with sneak attack. No extra type of attack and no extra dice pool. It’s a wonderful feature
I really like the rogue changes. Being able to add status effects by lowering sneak attack damage is exactly what I asked for in the feedback!
Ideally fighters would get similar with bringing back DNDNext superiority dice, but you can’t have everything.
Thief rogue is back to being good again.
I like the ability for multiple classes to impose status effects from this play test. The rogues feel like a bunch of neat tricks and I like being able to just use it with sneak attack. No extra type of attack and no extra dice pool. It’s a wonderful feature