• gover@ttrpg.network
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    1 year ago

    Still reading it, focussing on the Druid, because that’s what I have played the most.

    Druidic now also makes sure you always have Speak with Animals prepared.

    Great, that’s a change “nobody?” can get mad at. I call it the “druid tax”, and have it prepared on all my druids.

    • dumples@kbin.social
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      1 year ago

      Speak with Animals always prepared seems like such low hanging fruit I am surprised it wasn’t added earlier. A great easy addition that won’t change overall combat power but is quintessential druid

    • gover@ttrpg.network
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      1 year ago

      The base druid is slightly buffed, but no flavor has changed. A small nerf on wildshape but that’s utility anyway for a base druid.

      I have not looked at subclasses yet.

      Edit: I refuse to use reddit for dnd, it’s hard!

    • gover@ttrpg.network
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      1 year ago

      Circle of the land: Circle Spells now lets you pick a different land type each day.

      I might actually play it, it’s a nice way for beginners to explore different spells. And you can fireball!

      • dumples@kbin.social
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        1 year ago

        Being able to change the spell lists each day really lends itself well to Circle of the Land as the nature wizard role. It gives it tons of flexibility and some great non-primal spells like fireball and misty step.

    • Skellymax@lemmy.world
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      1 year ago

      This is my outlook on prestidigitation, thaumaturgy, and druidcraft. To me they smack more of narrative abilities rather than functional ones and I both give them to my players for free and ask for them for free in games I play in.

      • dumples@kbin.social
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        1 year ago

        I always try to take those cantrips as well. I can see not giving them as default but it’s great to have them added in like that.