In time for any holiday gaming, Valve has just released VKD3D-Proton 2.11 as its Direct3D 12 on Vulkan implementation that is used by Valve’s Steam Play (Proton) for enjoying the latest Windows games on Linux.
The VKD3D configuration option to enable DXR is no longer needed as it’s now on by default.
The new VKD3D-Proton also now emulates sampler feedback support as needed by Direct3D 12 Feature Level 12.2.
Though no known games currently make use of this functionality, but at least it now allows advertising DirectX Ultimate (FL 12.2).
DirectX Ultimate is enabled on AMD RDNA2+ and NVIDIA Turing+ graphics hardware with current drivers.
The new VKD3D-Proton 2.11 also adds a number of new performance optimizations, various game workarounds, and other fixes.
The original article contains 176 words, the summary contains 123 words. Saved 30%. I’m a bot and I’m open source!
This is the best summary I could come up with:
In time for any holiday gaming, Valve has just released VKD3D-Proton 2.11 as its Direct3D 12 on Vulkan implementation that is used by Valve’s Steam Play (Proton) for enjoying the latest Windows games on Linux.
The VKD3D configuration option to enable DXR is no longer needed as it’s now on by default.
The new VKD3D-Proton also now emulates sampler feedback support as needed by Direct3D 12 Feature Level 12.2.
Though no known games currently make use of this functionality, but at least it now allows advertising DirectX Ultimate (FL 12.2).
DirectX Ultimate is enabled on AMD RDNA2+ and NVIDIA Turing+ graphics hardware with current drivers.
The new VKD3D-Proton 2.11 also adds a number of new performance optimizations, various game workarounds, and other fixes.
The original article contains 176 words, the summary contains 123 words. Saved 30%. I’m a bot and I’m open source!