In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy 😅 Imagine simply walking past the doors and having them open unexpectedly.

In the current implementation, I analyze navigation paths to determine if characters pass through the door, and open it when they approach.

Additionally, I added small visual feedback for wall placement, fine-tuned navigation, adjusted controls, made a few QoL improvements, and fixed a bunch of bugs.

This is for my WIP open source life simulation game made with Bevy under the working title Project Harmonia.

  • Mickey
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    3 months ago

    Ah that’s cool! I look forward to seeing your updates then! Have you seen the other spin off games like Paralives and Life by You? It might be interesting to see what kinds of stuff they’re lifting from sims and where they are expanding/changing things.