• bjorney
    link
    fedilink
    arrow-up
    6
    arrow-down
    2
    ·
    4 months ago

    Literally why CDNs and bitorrent tech exist

    Neither of these reduces the amount of bandwidth an end user requires to download a 120gb file. If anything torrenting makes it more problematic because the upload is spread amongst a dozen low density residential users rather than a single high throughput datacenter

    This is just the ISPs posturing to raise rates.

    Ya absolutely. Doesn’t change the fact that ‘gaming uses very little bandwidth’ is only considering the UDP packets sent during an online gaming session and ignoring all the other sources of usage.

    I literally have 5-10gb of updates queued up the first time I open steam nowadays

    • echo@lemmings.world
      link
      fedilink
      arrow-up
      1
      arrow-down
      2
      ·
      4 months ago

      That’s still not that much data. Advertisements and crawlers constantly use up far more bandwidth. Fight the real problems instead of blaming the users.

      • bjorney
        link
        fedilink
        arrow-up
        3
        ·
        edit-2
        4 months ago

        That’s still not that much data

        Gaming is 10-20% of the ISPs total network load, and the MW3 launch constituted like a 110% increase over base network load, so yes it’s a lot of data.

        Advertisements and crawlers constantly use up far more bandwidth.

        Crawlers rely on private connections between datacenters, very little of that traffic touches residential ISPs

        Fight the real problems instead of blaming the users.

        Literally no one is blaming users - There are plenty enough reasons to hate most ISPs, we don’t have to make up facts to find new ways to be mad.