nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoDragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"www.gamesradar.comexternal-linkmessage-square1fedilinkarrow-up114arrow-down11
arrow-up113arrow-down1external-linkDragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"www.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square1fedilink
minus-squarebionicjoeylinkfedilinkEnglisharrow-up4·8 months agoThe first game’s climbing mechanic felt super fun. It definitely made me feel like the hero of a Greek myth to be clambering all over a massive Hydra just to find the weak point in its neck
The first game’s climbing mechanic felt super fun. It definitely made me feel like the hero of a Greek myth to be clambering all over a massive Hydra just to find the weak point in its neck