Below is a teddit link so it does not require login nor actually give any ad impression to reddit. (means you also can not “interacting”, up/down votes, comments, etc)
https://teddit.net/r/RocketLeague/comments/14n5pzz/average_day_in_a_ranked_1v1_match_gold_ii/
Watch the clip and give it some thought. I will post my experience in the comments, feel free to share your thought.
::: my analysis and methods to defend air dribble like this
Bonus content, what happen if it’s higher ranked player? I am only about D1~D2 in 1s last season so take it with some salt when I said “higher ranked” player means C1~GC1 player when plays other queue.
The basic requirement of a good air dribble, requires the following:
So to identify how to beat good air dribbler you always keeps taps of the following when defending:
Last but not least, practice doing air dribble yourself, it helps you to understand the weak spots during a setup you can challenge to force them maybe mess up a setup. how to identify that they already lost the ball or failed the shot. Then you’d get more comfortable at making your game plan when facing a good mechanical player. It’s very good practice even when losing, so don’t just rage quit when you see a too good for me shot. Cause in my perspective, that “shot” I referenced here happens like every match if you let them do the setup, it’s very regular, low quality, pretty easy to defend shot. And, usually free goal if you have full boost.
I used to face players like these when I was gold in 1s as well. Since my aerial defence waa bad I used to steal all the opponents boosts, you can’t do air dribble on me when you don’t have boost xD.
Now since I’m gotten bit better I wait at the net and I hope I make connection with the ball. Most of the air dribbles at my level(I’m still gold in 1s but high gold III div 3-4) don’t have any horizontal deviation so if I align properly and fast aerial, I can defend most of their shots. Plus it would keep me a really good position for a counter attack as people who go for air dribbles land in very bad position and hence recover slower.