What dnd races are required?
I’m making a new #homebrew #dnd setting. The mistake I felt I made last time was trying to devise an orgin from whole cloth for each playable race, which wasted a TON of time and energy while also confusing my players. So, herein I wish to ask: What playable races would you miss, if you joined my table and noticed their absence?
Humans, dwarves, halflings, orcs, goblinoids, and elves will all stay, but I am not sure about all the others.
In my home setting, I’m very particular about what races players can pick. None of the furry races, and generally just a handful of the fantasy races.
However, I told them up front that the mechanics of every WOTC-made race were on the table. So if a player wanted the mechanics of a Tabaxi, that’s fine. You’re just a really fast human/elf. We would reflavour the race to for in my setting. Because flavour is free and players like to have options. If the player and I can’t think of a reflavour, they can’t play the race.
Is the furry ban caused by an over enthusiastic bard?
Nah, I just don’t like the genre of fantasy they evoke