- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
- Increased leisure probability to balance the “No customers” situation with commercial companies
- Improved balance of companies’ profit
- Tuned down companies ordering input resources when their storage don’t have enough space
- Fixed trade resource bug preventing some resources from being consumed
- Fixed miscalculation in college/university eligible count Improved conditions for companies to move away when bankrupt
- Fixed a dependency error with land value causing potential instability
- Fixed an issue where loading a new map would cause water state to get out of sync with the save data
- Slightly increased Windows emission intensity
- Optimizations for area lights
- Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
- Improved shadow LOD calculations to cull irrelevant shadow casters earlier
- Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
- Fixed citizens hanging around at park areas on regular building lots never getting inside the building
- Decreased resolution of unnecessary large character textures
- Removed Spasm radio ad (due to offensive content)
- Added missing localization ID for Paradox account linking
SimCity’s core gameplay loop was so satisfying but you could only play for a few hours before there was nothing else to do.
I loved seeing the sewer and water overlay showing globs of liquid moving through the pipes and slowly making its way to and from all the different buildings.