• smoothbrain coldtakes
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    9 months ago

    Get mission, fast travel to location, get waylaid by spacers/enemies on the way to the objective, kill everyone, achieve objective, fast travel back.

    Everything in Night City feels excellent and handcrafted. It’s so dense, and that’s what you want in an RPG map. Starfield by design is so sparse, not only because it’s in space but because everything is disconnected and tiny.

    • topinambour_rex@lemmy.world
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      9 months ago

      Sadly, cyberpunk is far from being a rpg. Try different chatting lines ? They add a line as answer, then answer the same as others. There is a pair of exceptions, but you always end in bottlenecks.

      • smoothbrain coldtakes
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        9 months ago

        That’s a pretty minor complaint in the grand scheme of things. I always assume there’s going to be limits when the protagonist is voiced.

        The 2.0 talent system is really fun to play with even if the dialogue options are limited. I would say all the internal systems attached with xp and leveling are much better in 2077 than in Starfield where they were literally all nerfed into obsolescence.

        • topinambour_rex@lemmy.world
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          9 months ago

          The issue with this bottlenecking is it affects everything. You have only one mission for reach the end. You can’t find another way. And whatever how you play, doesnt affect how people reacts to you. It’s more a fps than an arpg.

          • smoothbrain coldtakes
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            9 months ago

            So would you argue that Mass Effect is an FPS trilogy given the ending-o-matic color machine?