• bionicjoey
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    11 months ago

    You could start dropping hints about cool stuff in PF2 into your DnD game as house rules. Things like hero points, combat skill actions (demoralize, feint, etc.), and the 4 degrees of success (with differentials of 10 or more and nat 20/1) are fairly easy to incorporate into 5e. Then, once they are in love with all the cool house rules you’ve introduced you can be like “oh BTW those are just the tip of the iceberg of cool stuff in PF2”