• Jerkface (any/all)
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    8 days ago

    It pushes you to be aggressive, and people who fail to adapt and over-rely on health potions are going to feel like they are being forced to grind. I liked the tension between wanting to heal, but wanting to conserve pots, and so trying to hang on for a free heal longer than I would otherwise. That gamble was important to the game, and there has to be a penalty that players don’t like for that tension to exist. I feel like whatever mechanic they used would have drawn complaints, because not liking it is a feature of the mechanic, not a bug.

    It’s like wanting to have a novel with no antagonists, no people you don’t like.

    • Druid@lemmy.zipOPM
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      8 days ago

      Different strokes for different folks in the end, I guess. Awesome that it worked out for you the way it did. I see where you’re coming from. :)