It makes the code icky and hard to debug, and you can simply return new immutable objects for every state change.

EDIT: why not just create a new object and reassign variable to point to the new object

  • tunetardis
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 hours ago

    That’s the point, when programming with immutable structures you always pass the mutability onto the enclosing structure.

    I guess the point I was trying to make here was if the data type is already mutable, there is no point in sticking it in a list just so you can replace a reference with an identifier. You’re just adding an extra level of indirection. But sure yeah, if the type is inherently immutable, you have to do something.

    A list is an antipattern here IMO. Just wrap it in some dedicated object (see e.g. Java’s StringBuilder).

    Interesting. I’m not aware of anything like StringBuilder in the standard library for either Python or JavaScript. Looks like it wraps a list of characters and tries to behave as string-like as possible? You could presumably write your own class like that or download an implementation from someplace.

    I guess in most cases in my own code, where I need a mutable string is usually as part of a larger data structure which is the thing that gets passed around by reference, so it’s easy enough to replace a field within that.

    For building up a string, I would tend to use an io.StringIO in Python with file-writing calls, but those aren’t meant for sharing. What you don’t want to do is use the += operator a lot on strings. That gets expensive unless strings are mutable (like they are in say C++'s std::string).