• wise_pancake
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    9 hours ago

    That’s how I feel, and I was between SDL and just writing GL code myself.

    The problem is I run Mac and OpenGL is at best neglected and is deprecated. If I use webgl and wasm I done have to worry about any of that, and they have sdl for wasm.

    Edit: my game is going to be 2d and the UI isn’t going to be more complex than raylib. I’m just playing around but also building an idea I’ve had for years.