Hi everyone! I’m currently working on a turn based RPG and while it’s still in its early days, I’m weary about how I would balance it. After setting up the core combat I’m still sort of winging the numbers of everything.

In my head I’d like for progression to feel exponential, like going from dealing 10 damage on level 1 to 1500 on level 15, but I’m struggling to make good functions.

Has anyone here ever made an RPG? How do you go about balancing it at the start? Here’s some gameplay if you’re interested.

  • UntouchedWagons
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    1 year ago

    I don’t have any concrete ideas but if certain items become the meta, buff other stuff, not nerf what’s popular.

    Also it’s “wary”. :)