Dragonmount Press proudly announces the upcoming crowdfunding campaign for Zombie Road RPG, a groundbreaking tabletop role-playing game set in a post-apocalyptic world. The campaign will launch on Gamefound on September 10, 2024, at 3:00 PM CET.

Zombie Road RPG introduces several innovative features to the tabletop role-playing genre:

  • Players assume their own identities rather than fictional characters.
  • Gameplay is set in the players’ real-world locations, reimagined post-apocalypse.
  • The game focuses on quick, one-shot adventures instead of extended campaigns.
  • A streamlined ruleset provides accessibility for newcomers while offering depth for experienced players.

https://www.youtube.com/watch?v=6LRopu2PLX8

Set more than a decade after societal collapse, Zombie Road RPG tasks players with escorting an immune individual through dangerous territories to a laboratory developing an antibody. The game incorporates unique mechanics such as a special d6 system, an endurance feature for recovering from failed rolls, and a “strigula” collection system.

Early supporters will receive exclusive benefits:

  • Followers joining before September 10 will receive a free adventure module based on David A. Simpson’s Zombie Road novel series.
  • The first 48-hour supporters will receive an early bird package including a DIY game master board and additional game materials such as a set of unique items and several random tables.

The crowdfunding campaign will offer various support tiers, including digital and print editions, a special edition supporting WWF Hungary Foundation, and a deluxe version featuring an exclusive cover art by renowned Hungarian comic artist Krisztián Tuli.

For more information or to sign up for updates, visit: https://gamefound.com/en/projects/dragonmount-press/zombieroadrpg

  • bionicjoey
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    9 days ago
    • Players assume their own identities rather than fictional characters.
    • Gameplay is set in the players’ real-world locations, reimagined post-apocalypse.

    Sounds like a neat idea. The self-insert aspect is interesting, but I wonder if it would limit the kinds of stories you could tell. How is character creation handled? Is it considered mandatory to create a character based on yourself, or is it simply a fun suggestion?

    Also, how does the “gameplay is set in the player’s real world locations” thing work? Does that mean it’s harder to play online with people who are far apart? Does the game balance change if played by a group in a rural/urban/suburban/industrial environment? Or is it again simply a fun suggestion? These sound like neat ideas for making the game seem more unique and immersive, but I’m having trouble imagining how they would actually work in a way that would stay fun to play over and over again.

    • dragonmountpress@ttrpg.networkOP
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      6 days ago

      Hi, thanks for your questions!

      TL;DR: These are more like guidelines than strict rules. 🙂

      Character creation is optional, so you don’t have to play as yourself, but you can if you’d like. It’s always interesting to see who chooses to play as themselves! In our test sessions, most players went with this option. During the character creation phase, the rules allow you to more or less mirror your real-life abilities. Your actual skills can be translated into potential skills in the game, and the rule set is designed to be as flexible and adaptable as possible for any Game Master (GM).

      The setting is usually chosen by the GM in agreement with the players, based on locations that everyone knows well, such as cities or neighborhoods. Whether playing online or offline, these locations can be agreed upon in advance, so they don’t affect the balance of the game. Of course, this is just a suggestion— as we figured players would like to chase zombies in neighborhoods they are familiar with! However Google Maps or real maps can also be used to help set the scene for the adventure, making it easy for the GM to prepare and for the players to follow along regardless if they are on home turf or not.