I’m curious if this is caused by the fact that wine/proton is an API emulation layer. Whatever API calls this app uses for benchmarking may be less efficient, or maybe emulated, rather than talking directly to hardware. It should also be noted that these benchmark numbers are probably not indicative of actual game performance, as games likely use different API calls that are well or better optimized.
I’m curious if this is caused by the fact that wine/proton is an API emulation layer. Whatever API calls this app uses for benchmarking may be less efficient, or maybe emulated, rather than talking directly to hardware. It should also be noted that these benchmark numbers are probably not indicative of actual game performance, as games likely use different API calls that are well or better optimized.