I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • yeehaw
    link
    fedilink
    English
    arrow-up
    8
    arrow-down
    2
    ·
    3 months ago

    Souls games. Popularized invasions.

    • scutiger@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 months ago

      And also the concept of your collection of souls being recoverable from your last point of death.

      I know the “death bag” mechanic had been done before, but the disappearing cache is a core element of Soulslike gameplay that has been repeated so many times since then. It adds a sense of urgency and FOMO to the recovery of your stuff. If you die again, it’s gone for good.