• @[email protected]
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    22 years ago

    Same with The Elder Scrolls. Though I’m not sure if it’s microtransactions there (on a second thought maybe because of TESO and FO76?)

    • Cold HotmanOP
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      32 years ago

      I don’t know, Bethesda tried with monetization of mods in a microtransaction fashion but really failed, to the point they mostly rolled it back. At least on PC. The modding eco-system on Nexusmods is really thriving, I installed “Skyrim Together” just the other day to play Skyrim in COOP! 😁 Of course the console folks is probably locked in to the microtransaction hell, but in whole it’s quite different from the way GTA have monetized.

      TESO was outsourced, beyond sharing name, some aesthetics and universe - it’s a completely different thing. They went the reasonable route and created a Bethesda MMO NOT USING THEIR BUGGY AND OUTDATED SINGLE PLAYER ENGINE unlike FO76 lmao. FO76 was made as a bid to pump up stock value before trying to get Bethesda’s parent company bought up by Microsoft. They failed.

      GTA, and particularly GTA:O quickly slid into a perverse cash grab as soon as they had the microtransactions sorted, and there was no looking back. They have one thing going that most Bethesda games don’t - Multiplayer. That puts Rockstar in a completely different position when it comes to demands from the consumer. Don’t like the way we do it? Try modding your way to an online experience. Oh, you’re making open source servers? The courts will shut it down.