More info: https://bgammon.org
Source code:
More info: https://bgammon.org
Source code:
More info: https://bgammon.org
Source code:
More info: https://bgammon.org
Source code:
I am not an F-Droid maintainer, but as far as I know the code is not vetted by F-Droid after the initial app submission process. Updates are pulled in, built and distributed automatically. The long delay is just because there are a lot of apps to build, and F-Droid is a volunteer-run operation.
If your app doesn’t meet the target minimum API level on the Google Play Store, then it doesn’t get published. It’s just as much of a guideline, so I don’t think this is really relevant to the point of the article.
F-Droid is more of a marketplace for software developers than it is a set of community curated apps. The requirement for F-Droid software to be open source is just a guideline/rule like the minimum target API level on the Google Play Store. F-Droid is a neutral platform in my observations over the couple of years I have published there, and does not curate its content.
Thanks, everyone. I really appreciate it. I’ve just sent the first set of Steam keys, and will send keys to everyone else who responded when Steam approves the request for additional keys.
More info: https://bgammon.org
Source code:
More info: https://bgammon.org
Source code:
More info: https://bgammon.org
Source code:
The graphical client is powered by the Ebitengine game engine.
Source code:
The graphical client is powered by the Ebitengine game engine.
Source code:
The graphical client is powered by the Ebitengine game engine.
Source code:
The graphical client is powered by the Ebitengine game engine.
Source code:
The graphical client is powered by the Ebitengine game engine.
Source code:
The graphical client is powered by the Ebitengine game engine.
Source code:
The graphical client is powered by the Ebitengine game engine.
Source code:
The graphical client is powered by the Ebitengine game engine.
Source code:
More info: https://bgammon.org
Source code: