Here’s an early look at the second variant of Shattered Pixel Dungeon’s new caves quest! In this variant, you’ll be dealing with gnolls who’ve learned to use earth-moving magic. They’re not particularly concerned about stability though, so there are a lot more closed-in passageways this time. The large fallen rocks can clue you in about where to dig in order to progress.

There’s still quite a bit to fill in here though, so things are looking at little barren at the moment. Just like with the first quest, there will be three larger rooms with tougher enemies in each, and a single massive room with a boss enemy.

    • 00-Evan@lemmy.worldOPM
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      1 year ago

      I haven’t gotten into the balancing of this region yet, so we’ll see. It’s worth noting that breaking boulders does not cost extra hunger.

  • amazing_stories@lemmy.world
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    1 year ago

    The boulders are a good idea, though I think the sprite could use a little work, something more subtle. Like, there is already a floor tile that has smaller rocks so in my imagination I’m expecting something that looks more like a larger version of that. Looking forward to trying it out.

    • 00-Evan@lemmy.worldOPM
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      1 year ago

      I haven’t mentioned it in this post specifically, but most of the sprites for the quest are WIP currently.

  • onlineworms@lemmy.world
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    1 year ago

    Hi Evan, have you considered adding a bit of QOL change? Excuse me being rude, but I suggest telling player where the last five remaining golds are. Mining cluelessly for the last few ones are really tedious and no fun.

    • 00-Evan@lemmy.worldOPM
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      1 year ago

      That’s not really a QOL change. I am aware that some people are having trouble finding hidden gold, but I’d rather not just outright remove it as a mechanic.