A bold statement that the head of Xbox Studios will probably hear repeated back to him once or twice.
Going from 10,000 bugs to 9,999 bugs would indeed still make it the “fewest bugs” any Bethesda game has ever had.
My understanding is a great majority of Microsoft’s q&a team is solely working on starfield and is likely why redfall had a lot of problems.
I don’t believe it. They can say whatever but it will still very likely be buggy.
„The fewest“ not none lol
I’ll believe that when i see it. They’ve always been known for very buggy releases, i doubt that changes any time soon.
The players will find all the bugs Bethesda obviously missed and patch them.
Bethesda games have always been jank, at launch especially. Here’s hoping it will only be the fun kind of jank, i.e. disintegrating spaceships and flying corpses, instead of something gamebreaking.
I almost embrace the bugs.
The reality is you can’t have a perfectly polished game at that scale with that much variety. There’s a reason, for all its faults, that even some PC players were still paying the $30 sale price on Skyrim for switch before the Steam Deck launched. There are very few games with that scope, or that evoke that sense of awe, that get made. Skyrim might not have had the different skill trees balanced, and the memes of everyone turning into a stealth archer eventually have some validity, but it did make a lot of different play styles functional at a grand scale.
I hope that Starfield has the same ambition to make a massive RPG, just with some modern mechanics. A good chunk of the memes about the game are because people played the game 50 times. Repetition is going to stick out, especially before you can branch out. But having it watered down to avoid bugs would be extremely disappointing.