Be it in terms of gameplay, story, music or anything else that makes them be the best-designed in your opinion.
I think Isshin from Sekiro is definitely up there. It’s a fight that keeps you on your feet, is super challenging at first, but allows for good improvement and still a very fun and cinematic fight. It’s a very good ending for an amazing game.
Ludwig in Bloodborne’s Old Hunters DLC is amazing too. His transition into phase 2 is one of the most cinematic I’ve ever seen in any game. The soundtrack is amazing and technically very engaging, his lore is one of the most tragic in the entire game. Speechless.
Who’s your favourite?
As a Elden Ring enjoyer I would say that the meteor shard beast is the best design for their ‘larger than human’ bosses. But I don’t think (based on the gameplay I’ve seen of the other games) that Elden Ring has very good boss design in general.
Visually cool design or in terms of gameplay? I didn’t like the gameplay too much personally.
I think there’s definitely cool bosses but some are a little too “filler-y”. Like those watchdogs, for example, or these crystal dudes in the tunnels
Both visually and gameplay. I think most bosses are terrible at telegraphing attacks in ER, but this one does a pretty good job. You need to pay attention to both the head and body in different ways that I like.
Only actually played DS1 and ER, for myself, but among those, for me, Rellana is the peak fight gameplay, and Midra is peak for the whole damn experience.
Dancer of the Boreal Valley is one of my favourite bosses ever. Her introduction cutscene and overall design is just peak. Creepy and menacing, the veil and the slouchy walk. Badass dual swords. The spin attack.
On my first play through I went to the Dancer instead of Vordt and proceeded to face plant like 50x into the boss before beating it.
Then turned around and one shot Vordt
I love that the spin has a timing to it, so that you can’t just spam roll.
Gale has to be it for me, he is aggressive and has a lot of flashy attacks but never feels unfair.
I also think adding the cape to make dodge windows tighter was a brilliant move.
Ludwig is a close second but the attack where he drops from the ceiling knocks him down to second place. I find that it is safer to let him hit you than risk the double damage you take while dodging which is just poor design.