I’m playing a campaign that’s LotFP plus slot based encumbrance house rules, and I’ve been disappointed in a lot of hexcrawling rulesets I’ve seen from the OSR. I particularly don’t like Black Hack type usage dice / the Necropraxis overloaded encounter die, and that seems to be where thought has coalesced, with Errant being an example of a game that goes all in on that.
So I was delighted to discover that 1e AD&D has a supplement with workable mechanics for temperature (including wind chill!), foraging, hunting, etc. I need to massage it a little to fit into the LotFP skills system because it comes with its own but on the whole I’m excited that I have a way to go inside hexes and give players meaningful decisions about how they dress, where they camp, etc.
What about y’all, what material have you been reading recently?