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I think some parts of this article do a good job of describing why I mostly like indies lately.
AAA games want to be accessible to a worldwide audience, so the directors write safe, boring plots to try not to offend anyone. Not to mention that there are usually a large group of writers that all want to go in different directions.
I think it’s less about worldwide access and more about literacy-wide access; that is, access to players with different literary backgrounds, including the ones who never picked a book to read. It’s a way to target the lowest common denominator.