Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
Since our last release a few months ago we’ve added a ton of new features, bug fixes, and quality of life tweaks, but here are some of the highlights:
- Screen Space Ambient Occlusion (SSAO): Increase scene render quality by simulating occlusion of “indirect” diffuse light
- Temporal Anti-Aliasing (TAA): A popular anti-aliasing technique that blends the current frame with past frames using motion vectors to smooth out artifacts
- Morph Targets: Animate vertex positions on meshes between predefined states. Great for things like character customization!
- Robust Constrast Adaptive Sharpening (RCAS): Intelligently sharpens renders, which pairs nicely with TAA
- WebGPU Support: Bevy can now render on the web faster and with more features using the modern WebGPU web API
- Improved Shader Imports: Bevy shaders now support granular imports and other new features
- Parallax Mapping: Materials now support an optional depth map, giving flat surfaces a feel of depth through parallaxing the material’s textures
- Schedule-First ECS APIs: A simpler and more ergonomic ECS system scheduling API
- Immediate Mode Gizmo Rendering: Easily and efficiently render 2D and 3D shapes for debugging and editor scenarios
- ECS Audio APIs: A more intuitive and idiomatic way to play back audio
- UI Borders: UI nodes can now have configurable borders!
- Grid UI Layout: Bevy UI now supports CSS-style grid layout
- UI Performance Improvements: The UI batching algorithm was changed, yielding significant performance wins
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