Operator | Mod Level | Stat Gains | Effect |
---|---|---|---|
Goldenglow | 1 | HP+ ATK+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased, up to 110% of the operator’s ATK) |
2 | HP++ ATK++ | Talent upgrade: When this unit’s skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing an increased amount of Goldenglow’s ATK as Arts damage to enemies in a small area | |
3 | HP+++ ATK+++ | Talent upgrade: When this unit’s skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing a further increased amount of Goldenglow’s ATK as Arts damage to enemies in a small area | |
Kjera | 1 | HP+ ATK+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator’s ATK) |
2 | HP++ ATK++ | Talent upgrade: ATK further increased, when there are two or more ground tiles within Attack Range, ATK increases to a higher amount | |
3 | HP+++ ATK+++ | Talent upgrade: ATK even further increased, when there are two or more ground tiles within Attack Range, ATK increases to an even higher amount | |
Rockrock | 1 | HP+ ATK+ DEF+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased, up to 110% of the operator’s ATK) |
2 | HP++ ATK++ DEF++ | Talent upgrade: Gain +4% ATK at a shorter interval when this unit remains on the battlefield, stacking up to 4 times | |
3 | HP+++ ATK+++ DEF+++ | Talent upgrade: Gain +4% ATK at a shorter interval when this unit remains on the battlefield, stacking up to 4 times; gains ASPD when fully stacked | |
Minimalist | 1 | HP+ ATK+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator’s ATK) |
2 | HP++ ATK++ | Talent upgrade: When attacking, has an increased chance to increase that ATK to a higher amount | |
3 | HP+++ ATK+++ | Talent upgrade: When attacking, has an increased chance to increase that ATK to an even higher amount | |
Click | 1 | ATK+ DEF+ | Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator’s ATK) |
2 | ATK++ DEF++ | Talent upgrade: Click and her Drones gain a greater amount of ASPD | |
3 | ATK+++ DEF+++ | Talent upgrade: Click and her Drones gain an even greater amount of ASPD | |
Degenbrecher | 1 | HP+ ATK+ DEF+ | Trait upgrade: Normal attacks deal damage twice; Deals 10% more damage with skills |
2 | HP++ ATK++ DEF++ | Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to a higher percentage, and the target will be [Shaken] for 5 seconds | |
3 | HP+++ ATK+++ DEF+++ | Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to an even higher percentage, and the target will be [Shaken] for 5 seconds | |
Reed the Flame Shadow | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt |
2 | HP++ ATK++ | Talent upgrade: When healing an ally, the healing amount is increased, and Reed the Flame Shadow heals herself for a greater portion of the amount healed | |
3 | HP+++ ATK+++ | Talent upgrade: When healing an ally, the healing amount is increased, and Reed the Flame Shadow heals herself for an even greater portion of the amount healed | |
Hibiscus the Purifier | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt |
2 | HP++ ATK++ | Talent upgrade: Attacks inflict a stronger Arts Fragility to the target for 5 seconds | |
3 | HP+++ ATK+++ | Talent upgrade: Attacks inflict an even stronger Arts Fragility to the target for 5 seconds | |
Vendela | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt |
2 | HP++ ATK++ | Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range further | |
3 | HP+++ ATK+++ | Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range even further | |
Lee | 1 | ATK+ DEF+ | Trait upgrade: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP); When DP is consumed by this unit’s Trait, gain +4% ATK, stacking up to 5 times |
2 | ATK++ DEF++ | Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD further reduced and Lee has ASPD further increased; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | |
3 | ATK+++ DEF+++ | Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD even further reduced and Lee has ASPD even further increased; If there is only one enemy within the surrounding 8 tiles, this effect is doubled | |
Suzuran | 1 | HP+ ATK+ | Trait upgrade: Attacks deal Arts damage, and Slow the enemy for a moderate period of time |
2 | HP++ ATK++ | Talent upgrade: Enemies in range that are Slow are inflicted with a stronger Fragile effect and a certain amount of Enfeeble for an equivalent duration | |
3 | HP+++ ATK+++ | Talent upgrade: Enemies in range that are Slow are inflicted with an even stronger Fragile effect and a stronger Enfeeble for an equivalent duration | |
Carnelian | 1 | ATK+ DEF+ | Trait upgrade: Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage; Damage increases with the number of enemies in range (up to 15%) |
2 | ATK++ DEF++ | Talent upgrade: Improves own SP recovery rate by a higher amount when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies | |
3 | ATK+++ DEF+++ | Talent upgrade: Improves own SP recovery rate by an even higher amount when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies | |
Weedy | 1 | ATK+ DEF+ | Trait upgrade: Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1; Can be deployed on ranged tiles |
2 | ATK++ DEF++ | Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is reduced | |
3 | ATK+++ DEF+++ | Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is further reduced |
Notes:
- Degenbrecher base Talent: When dealing damage, there is a 10% chance to increase ATK to 160%, and the target will be [Shaken] for 5 seconds
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