• Tavarin
    link
    fedilink
    arrow-up
    10
    arrow-down
    1
    ·
    1 year ago

    If you don’t want to play in the type of game the other players want to play in, you leave.

    If the DM leaves the players are dead anyway. Might as well do it with a bang.

    • Susaga@ttrpg.network
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      11
      ·
      1 year ago

      Why? You’re not having fun playing that game. What you want to do won’t be fun for everyone else. You didn’t like the game to begin with, so there’s no point in giving it a satisfying conclusion. There are better things you could do, like setting up a game you’d prefer. Why waste your time playing that last session?

      • Tavarin
        link
        fedilink
        arrow-up
        5
        arrow-down
        1
        ·
        1 year ago

        Generally the frustration builds in that session. You don’t decide it will be the last session beforehand.

        • Susaga@ttrpg.network
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          7
          ·
          1 year ago

          Then why do you need to finish the session? Just quit on the spot and see what you can make of the rest of your evening.

          • Tavarin
            link
            fedilink
            arrow-up
            5
            arrow-down
            1
            ·
            1 year ago

            A TPK is a pretty quick way to end the session.

            And some people need to have their stories complete.

            • Susaga@ttrpg.network
              link
              fedilink
              English
              arrow-up
              1
              arrow-down
              7
              ·
              1 year ago

              I’m the kinda guy that stopped watching a 12 episode series on episode 11. I don’t regret it. It wasn’t a story worth completing.