• davel [he/him]@lemmy.ml
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    1 year ago

    I refuse to use VSCode/ium anymore; I usually pay for & use JetBrains; I keep trying—and failing—to use Emacs.

    • PenguinTD
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      1 year ago

      well, Jetbrains are pretty high quality products though, I don’t mind paying their price if I have to pay for IDE for my personal work. I think even the corp level license pricing is not too bad compare to VS.

      • ruckblack@sh.itjust.works
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        1 year ago

        My company has a jetbrains license and I honestly run into so many problems with it. Still haven’t found an all-around IDE that I want to stick to.

        • Cornelius@lemmy.ml
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          1 year ago

          Maybe give Lapce a shot, it’s still in it’s infancy, but it’s pretty slick and very responsive.

        • PenguinTD
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          1 year ago

          Maybe I am not advance users so I don’t usually run into issues that much. Things I use (for C++):

          • find usage
          • rename functions(refractor?) so I don’t have to hunt them down
          • debug stepping/watch
          • P4 integration
          • the auto prompt/complete
          • they have good Unreal Engine integration so I can also know if a function is called/used in a blueprint.
          • ruckblack@sh.itjust.works
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            1 year ago

            Nah, probably just due to different languages I’d guess. I’ve mostly had issues with it creating Python virtual envs, I always have to manually create one because it just breaks. There’s a bug on the jetbrains tracker that’s been open for this for more than a year. The run config doesn’t respect environment variables, despite having a box for it. And I have constant problems with their remote development feature, though I know that’s in beta. Just really disappointing honestly. I hate when my IDE gets in the way of development.

            • PenguinTD
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              1 year ago

              make sense, python really does not have a good ide for it and I don’t understand why, cause it’s so widely used. I wrote some python tools for Unreal Engine and I still use the old execute, check exception output method. (since UE’s python binding is kinda tacked on afterward so their modules and exposed functions are tied directly to their C++ counter part. compare to other more mature DCC tool(like Maya, Houdini) you can pretty much run things in python mode without opening the editor.

    • ByteWelder@lemmy.ml
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      1 year ago

      For me, the sweet spot is IntelliJ with the vim plugin. If you want to give emacs another try, I recommend Spacemacs. I use Spacemacs sometimes, but not for code.

    • theshatterstone54@feddit.uk
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      1 year ago

      I keep trying-and failing-to use Emacs.

      I can so relate to that. I’ve been trying to switch to and start using Emacs for so long, and I never could fully switch to it. I mean, it could replace my IDE, my text editor, give me a great way of taking notes (org-mode), it has a built-in terminal, music player and more! It really is incredible but I could never really get used to it.