• Mrrdrr@sopuli.xyz
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        1 year ago

        My first thought as i saw those ships. “Are those NPC spaceship hats?”

        Skyrim also had those frozen-npc mannequins that would sometimes move around. Can’t wait for the spaceship to start cleaning the floor.

    • Petri@lemmy.ml
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      1 year ago

      The game has only one bug - it crashes at the start screen after displaying “Starfield by Bethesda” - the other 200GB it downloads are just random bytes from /dev/random.

  • Petri@lemmy.ml
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    1 year ago

    Haaahahahahahahahahahahah. /crying; Good joke, now tell me another one.

  • R0cket_M00se@lemmy.world
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    1 year ago

    I mean how would they know? Lol It’s supposedly a hundred systems and a thousand planets. There’s no way theyve really put it through the QA wringer yet.

    Plus even with that gameplay deep dive I’m still not totally sure how travel works in space or atmosphere. We know the ground to space aspect is a loading screen but if I need to get from one planet to another is there a way to point and fly there like pulse in NMS or supercruise in E:D? Do we just have to select it on the map and gravity drive warps us in-system?

    Do we just call in our ship whenever we want to leave the planet and it lands on the nearest available terrain? Do we have to walk all the way back to where we parked it? I feel like Bethesda is keeping those aspects under lock because they know their whole “go anywhere, do anything” mantra they’ve been spouting would look stupid as hell if you could only visit as far as you can walk or can’t just cruise around the solar system. Only being able to pop into one instance or another through gravity drive. A bunch of local areas that they can claim is an open space sim.

    Idk, I quit pre ordering and day 1 purchasing a decade ago, I’m just waiting to see what the results are once the game actually launches.

    • modifier
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      1 year ago

      Idk, I quit pre ordering and day 1 purchasing a decade ago, I’m just waiting to see what the results are once the game actually launches.

      I’d love to see this behavior catch on.

  • s20@lemmy.ml
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    1 year ago

    So I’ll be able to get all the way through chargen before the community patch comes out then? Nice! Still have to wait to actually play the game, but still!

  • NineSwords@lemmy.ml
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    1 year ago

    Let’s be fair. That is not a high bar to meet.

    I remember so many game-breaking bugs in Arena that my gameplay looked something like this: get a piece of the staff ->> run into game breaking bug --> wait for the monthly PC mags with CD-rom with the next patch --> collect the next piece of the staff --> run into game breaking bug --> wait for PC mag with patch --> get new staff piece… etc. You could say they inadvertently created the first game with episodic content.

  • Too Lazy Didn't Name@lemmy.world
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    1 year ago

    Man I hope so, Bethesda makes the majority of my top of all time games, but im so incredibly burnt out on the initial bugginess of the first few months after release. They really need starfield to be a solid, bug free, game right off the bat.

    • Random Dent@lemmy.ml
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      1 year ago

      I’m going to go out on a limb and make a bold prediction: it won’t be true

  • PeterPoopshit@lemmy.ml
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    1 year ago

    This is just code for “it’s going to be a buggy barely playable mess on release”

  • Jure Repinc@lemmy.ml
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    1 year ago

    Yeah right, say the makers of notoriously buggy and bloated software. Microsoft wouldn’t even know what few bugs means if it was in front of them.

  • Nayviler
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    1 year ago

    I love Bethesda games, but I will believe this when I see it lol. The catastrophic, game-breaking day one bugs are (unfortunately) part of their charm.