Bonus points if you can guess which class is nerfed the hardest.
I just wish ArenaNet would stop considering a Sledgehammer an appropriate tool for adjusting the game balance and that they would properly test/evaluate changes before releasing them or better even talking about them.
The latter is the main issue here. It is more than obvious by now that only a tiny fraction of ArenaNet employees are actually playing/knowing their game well enough to know/predict how changes will affect their game. And since there are no public test servers, the live servers are pretty much in beta all the time.
Just look at the Scourge Yo-Yo over the last 2 months.
The meta (In my opinion) is over-tuned by quite a bit. It’s fun melting world bosses and easily doing content with PUGs, but maybe we dial it back just a bit.
I am curious which of the relics will be nerfed/fixed/buffed as well, as I’m sure they are contributing quite a bit to the power-creep.
@Winged_Hussar I just want them to leave hammer mechanist alone, I’m having entirely too much fun. And I just got into fractals. I don’t wanna have to restart everything because what I have is no longer good. :AngeryCat:
Yeah over nerfing is one of my concerns as well. cdps Druid is fun, but I fear the nerfs coming lol.
I’m having entirely too much fun.
That’s the issue here. That was always the issue. I had fun with Defense Field on Scrapper, which spawned around my box and allowed me to protect people from variety of nasty stuff - and suddenly it was “fixed” with a ground marker.
If you’re having too much fun - you gonna cry soon how they “fix” your profession.
11y later I’m darn sure they do meddle with professions mechanics so game wouldn’t get into stale mode. Sometimes it’s indeed a nerf because players took an advantage and stuff needs to be “fixed” or mechanics are broken and do need servicing, but most of the times it’s just a mindless toddler-like rampant justified as “outperforming”. Or straight up shitty decisions like we had with Warrior’s banners.
They do break things on purpose so there would be a need for work. Dunno how this gonna work now with this faster release cycle - perhaps they finally discover to-do’s and schedules. Yep, I’m salty - everyone playing this shit for 11y, seeing how this game is managed - or rather how isn’t will be.
At least in my case stuff like that backfires to the point of me just stopping playing. There was 0 reason to nerf my Temporal Curtain’s range after 10+ years of playing. I’ve been using this skill in like half a dozen different places per Fractal, which I can’t anymore. I run too close, I add enemies and they start moving. Emergent gameplay baked into my reflexes over an entire decade - broken. Too far away, can’t catch that mob, boost that player, save that situation. Can’t reflect because I can’t get close enough. Open world, WvW, Fractals, Strikes, E. VER. Y. WHERE.
Changes like that break someones interest. It never goes away, it just stacks up. You only touch stuff like that at the end of the game’s lifecycle. Happened to me in Ultima Online, in Dark Age of Camelot, in World of Warcraft, and so on. It’s the usual pattern for games in their twilight years.
No, that doesn’t mean that GW2 is a ded gaem, people start their biological twilight years with 24 or something and end up living up to a hundred. Look at WoW, the game hasn’t done anything noteworthy in like two decades, same with the Simpsons. But the spark is gone and won’t come back, and shitty full priced Living World seasons won’t make me deal with breaking major core gameplay mechanics of my class that do nothing but deliver endless frustration.
After Anet nerfed my Temporal Curtain’s range because after ten years it suddenly has shown to be OP, I expect them to nerf my ability to walk to get it more in line with my ability to keep Quickness up on myself in any circumstance other than where I can cast Illusions.
Fucking retards.
They did. Except Guardian.