• MotoAsh@lemmy.world
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    1 year ago

    It’s really interesting how added detail can detract from art.

    Old games, you had to use your imagination, and every single detail of a game (the good ones, anyways) worked toward feeding the idea being presented. Even if the art part sucked, there’d be a clear vision to the game.

    These days, graphics just look like what they are, no imagination required. It doesn’t even spin up that part of your brain because there’s enough detail to soak in. That sounds nice, but it can completely change the mood of a scene for a viewer if they’re watching instead of thinking.

    It also seems like the artistic focus these days is on the literal art assets and not the whole project as an art piece. I think the corporatizing of the gaming industry hamstrung creativity in general. Managers and executives have no idea what good writing is, but you might get a raise if that character model looks cool! (haha just kidding, no one gets raises).

    • Lesrid@lemm.ee
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      1 year ago

      I think that’s part of the indie fascination of low poly horror. If your brain has to do some translating/inferencing of what it is seeing it adds a visceral element that horror especially benefits from

      • ClaireDeLuna@lemmy.world
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        1 year ago

        I personally haven’t found low poly horror to do too much for me.

        Alien Isolation had to be one of the scarier games I’ve played, on top of SOMA and those both look great.

        The issue imo of hyper real graphics is by taking a boring approach to it, the whole game suffers

        • Lesrid@lemm.ee
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          1 year ago

          I still can’t believe Alien Isolation came from the same studio that made Rome: Total War. Though I imagine the developer overlap was quite small. I’ve never bothered to look further into the credits however.