Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

  • Amju Wolf@pawb.social
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    1 year ago

    That’s probably pretty negligible numbers. In fact I’d suspect that the number of people who buy a single copy that they then install on multiple devices is lower than the number of people who buy a game and never play it.

    It’s also much simpler to implement and the numbers are verifiable. Unless… that’s exactly what Unity wants; just “trust me bro this is the correct number” kind of deal.

    • narc0tic_bird@lemm.ee
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      1 year ago

      People eventually upgrade their computers. Swapping out mainboards and/or reinstalling Windows probably counts as a new device.

      • Rikudou_Sage@lemmings.world
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        1 year ago

        Also Steam Deck - every install and uninstall is considered a new computer. That’s true for Linux gaming using Proton in general, but the rest of Linux gaming is not as relevant.

      • Amju Wolf@pawb.social
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        1 year ago

        Right, but how many people keep games for that long? How often do they reinstall? It’s tiny numbers. Even if it’s 1 in 100 installs that’s a tiny extra cost compared to the rest. In reality it will probably be much lower, and - again - most games have at least about 30% unplayed ratio.

    • Mkengine@feddit.de
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      1 year ago

      The only major reason I can think of is people playing on PC and Steam Deck, using the cloud save to play on both. Sometimes I want to play the same game on the big screen and sometimes in bed.

    • TwilightVulpine@kbin.social
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      1 year ago

      I don’t think so. Even casual players reinstall their favorite games on everything they can manage. Think of Stardew Valley.

      • Amju Wolf@pawb.social
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        1 year ago

        Favorite, long lasting games will definitely suffer more from this. But it should still be a tiny issue.