Stock in Japanese games giant Square Enix has dropped by 30 per cent since the launch of Final Fantasy 16. As reported by Bloomber g, around $2 billion has been shaved from the company’s share pri…
Stock in Japanese games giant Square Enix has dropped by 30 per cent since the launch of Final Fantasy 16. As reported by Bloomber g, around $2 billion has been shaved from the company’s share pri…
@OttoVonNoob I’m an oldschool Final Fantasy fan and the new FF16 looks not very interesting to me. The fights aren’t what I want it to be and the players reported the game has a much higher playtime on watching cutscenes. I’m just not very hyped about the game, and disappointed in the direction the newer titles are going.
But that does not mean it’s a bad thing. Game series change over time and not every game has to please me, such as going from FF6 to FF7 or to FF8, or the Zelda games several times. So don’t see my reply as bashing, just saying that a longtime fan of the series is not interested into it.
Ditto on the old school final fantasy, I joined semi late at 8. But I played them all by now. The solo mechanic doesn’t appeal to me I like. team who has interactions and build bonds through battle:C And yes it has to evolve but it has evolved into something generic IMHO.
I mean FF6/7/8 all still followed the same basic formula, FF7 was just in 3D and had materia. FF8 was definitely a little weird with the draw system but other than that it was still your classic turn based final fantasy game.
FF9 and FFX were classic final fantasys. 12 was definitely a departure with the MMO style world map and what not, and battles were definitely different with the licenses and gambits but you could still play it very much like a traditional Final Fantasy.
The series started going south with 13 with its extremely linear “hallway” style maps (until very late in the game) and the paradigm battle system. But even that felt like the traditional turn based gameplay of final fantasy.
They really jumped the shark with 15. I couldn’t play that game for more than a handful of hours. If I wanted to play a hack and slash game I’d go play a hack and slash game, that’s not what Final Fantasy is for IMO. I want to strategize about the combat.
I understand turn based combat is old hat now and it doesn’t sell anymore or whatever (which I think is BS really because Dragon Quest still sells, Octopath sells, etc) but they could have at least made it more strategic than whatever FF15 was. Possibly closer to the gameplay style they did for the FF7 remake. And omg the stupid car… it just felt so weird and unlike a Final Fantasy game. I didn’t connect with the characters at all.
And seeing 16 I just have no desire to play it. There is nothing about that game that appeals to my classic final fantasy taste. I’m coming to terms with the fact we’ll probably never get another Final Fantasy in that style and the series is basically dead and an entirely different series since 15. I’ll just go play Dragon Quest or Fire Emblem or something.
The only turn-based Final Fantasy games were I, II, III, and X. All other games, except for XV, XVI, and Stranger of Paradise, use a global cooldown.
I think most Final Fantasy fans would still consider the ATB systems to be turn based, just depends on how pedantic you wanna be. You’re still taking turns, you’re just not necessarily taking them in the exact same order every time.
Also if you’re gonna be that pedantic, X is not a turn based system either. It’s a conditional turn based system where characters with a higher agility stat take more turns. Almost exactly the same as ATB just without the need to input your actions as fast as possible. (If you have ATB on active instead of wait mode.)
Even 15 had a more ‘turn based’ feel than 16 does. Not that it had much, mind you, but 16 is pure button mashing action all the way without pause or anything
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